DEEP CUTS GAME LABTWO PATHS. ONE HIVE. 1.5 · MATRIARCH

DEVELOPMENT LAB / SOLO TEST RUNS

HIVE RUN.

Two ways to grow. Trap evolving predators in Predator Hunt, or collect glowing brood in Brood Trail. Descend through ancient chambers with five colors of mutation.

◈ THE HATCHERY
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READY TO SWARM?

Trap wandering Skitters and predictable Runners first. You get one free dodge against ordinary prey, but bosses remain dangerous. Captures unlock evolutions.

SWIPE TO TURN · KEYBOARD: ↑ ↓ ← → / WASD TURN HIGHLIGHTS APPEAR INSTANTLY

FIELD GUIDE · HOW TO PLAY & ENCOUNTERS

PREDATOR HUNT: Trap prey using your body. Your first ordinary-prey collision is forgiven and early enemies are slower. Bosses need two or three captures.

BROOD TRAIL: Classic Snake. Swipe or use arrow keys / WASD, collect brood orbs, grow your swarm and avoid your tail.

MUTATIONS: Captures grant 3 energy; Brood Trail orbs grant 1. Every 5 energy, select with 1 / 2 / 3 or tap a card (WASD and arrows never choose). Five original WUBRG powers combine: White + Green unlocks a Hatchling Ward (press Q or its button, consuming one shield and one growth charge); Blue + Red grants extra steering time; Black + Green can save a tail segment on a molt.

BOSSES: Evolution 2: Burrow Stalker; 4: Hatchery Warden; 6: Tunnel Weaver; 8: Rift Guardian; 12: Broodmother (Egg Bloom). Boss dossiers pause the action before encounters. All five can be practiced in The Lair.

DEPTHS: Backgrounds change after 4, 8, and 12 evolutions. Dashed tiles warn before blocking.